Now that my players completed their fireball investigation, and had their sights set on the Stone of Golorr, I was ready to start the final chapter of Waterdeep Dragon Heist. In Chapter Four, players should be chasing after the Stone of Golorr, hunting down the vault keys, and entering the...
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WDH: Running Cassalanter Villa
The villain’s lairs make up nearly half of the chapters in Waterdeep Dragon Heist, and they are sadly completely optional. When I ran the adventure, I knew that I wanted to have my players heist the lair of my selected villain, the Cassalanters. Having just ran the villa in my...
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WDH: DMs Guild and Other Resources
Waterdeep Dragon Heist has many resources from third parties to help expand on and better run the module, here are some of the ones that I found to be very useful.
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Waterdeep Dragon Heist Recap: Chapter Three
Chapter Three of Waterdeep Dragon Heist begins with a fireball going off in Trollskull Alley, the player’s main goal will be investigating what happened. My main concern with transitioning from the open-ended Chapter Two to the linear Chapter Three was motivating my players to get involved with the investigations, since...
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Cassalanter Asmodean Shrine Battlemaps
These are some quick Dungeondraft battlemaps that I made for the Cassalanter Asmodean Shrine Outpost from The Alexandrian Remix. For these battlemaps the grid size is 256 pixels, feel free to use them as you please!
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